About

Alain's Photo

I'm Alain Galvan, a software engineer at AMD working in the Ray Tracing Driver team. I'm originally from the Dominican Republic, lived in New York, and am currently in the rural outskirts of northern West Palm Beach, Florida. Throughout my life I've maintained a love of solving practical visualization problems and understanding every aspect of computer graphics.

I focus on high-performance GPGPU computing, ray tracing or raster/compute techniques, and cross-vendor rendering. I have a deep passion for computer graphics, be reading/authoring research papers, chapters, and articles on the subject, designing libraries and tools to help solve challenging rendering problems, or teaching through interactive articles and vlogs.

I believe in being humbly curious, independent and connected, that we're standing atop giants and thus have a responsibility to future, and the power of dialectic critique.

Work

AMD logo

Member Of Technical Staff

AMD Radeon Technologies Group
November 2021 - Present · 4 years
Orlando, Florida, United States · Remote

Marmoset logo

Graphics Software Engineer

Marmoset Toolbag 4
June 2017 - November 2021 · 4 years
Ames, Iowa, United States · Remote

FIU logo

Research Assistant

FIU Natural User Interface Laboratory
June 2014 - June 2017 · 3 years
Miami, Florida, United States

Education

FIU logo

BSc Computer Science

FIU Computing and Information Sciences
August 2012 - December 2016 · 4 years
Miami, Florida, United States

Travel

University of Notre Dame logo

Speaker

University of Notre Dame
April 2026 - April 2026 · 1 day
South Bend, Indiana, USA

High Performance Graphics logo

Author

High Performance Graphics
June 2025 - June 2025 · 3 days
Copenhagen, Denmark

High Performance Graphics logo

Visitor

High Performance Graphics
July 2024 - July 2024 · 2 days
Denver, Colorado, USA

i3D logo

Visitor

i3D
May 2024 - May 2024 · 2 days
Philadelphia, Pennsylvania, USA

Favorite References:

In no particular order:

Programming Massively Parallel Processors
By Wen-mei W. Hwu, David B. Kirk, Izzat El Hajj

Game Engine Architecture
By Jason Gregory

Physically Based Rendering
By Matt Pharr, Wenzel Jakob, and Greg Humphreys

Real Time Rendering
By Tomas Akenine-Möller et al.

The Graphics Codex
By Morgan McGuire

Ray Tracing Gems Series
By Eric Hanes, et al.

Geometric Tools for Computer Graphics
By Philip J. Schneider, David H. Eberly

Ray Tracing in One Weekend
By Peter Shirley et al.

The Rust Programming Language
By Steve Klabnik et al.

Fundamentals of Computer Graphics 5th Edition
By Steve Marschner and Peter Shirley

The GPU Gems Series
By many authors

Deep Learning
By Ian Goodfellow et al.

Thanks for Reading!