馃憢 Hi There!

I'm Alain Galvan (pronounced Alan Galvan)

AMD 路 Orlando
Driver Engineer

West Palm Beach
Remote

I specialize in Ray Tracing Denoising, Cross-Platform Rendering, and Tools/Plugin Architecture. I have a deep passion for computer graphics, be it research in ray tracing and real time rendering, designing libraries and tools to help solve problems for engineers and technical artists, or teaching with highly visual video lectures on YouTube and notes on my blog. Let's talk!

AMD logo

AMD

November 2021 to Present 路 2 years
Orlando, Florida, United States (Remote)

I'm currently working in AMD's DirectX Orlando driver team remotely, improving the performance of individual game titles.

Marmoset

June 2017 to November 2021 路 4 years 6 months
Ames, Iowa, United States (Remote)

Worked on Marmoset Toolbag 4 and 3 remotely, a C++ 3D real-time ray tracing rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production.

Inspirations:

A lot of people from students to engineers and professors inspire me, I put a few in this blog post and maintain Twitter list of folks in Computer Graphics that 鉁 inspire me.

Notes:

Besides my blog I also maintain some miscellaneous notes on various topics such as 馃幐 guitars, 鈽 coffee, 馃捁 stocks, and 馃摑 draft posts.

Favorite References:

In no particular order:

Game Engine Architecture by Jason Gregory

Physically Based Rendering by Matt Pharr

Real Time Rendering by Tomas Akenine-M枚ller et al.

The Graphics Codex by Morgan McGuire

Ray Tracing Gems 2 by Adam Marrs, Peter Shirley, Ingo Wald

Ray Tracing Gems by Eric Hanes, Tomas Akenine-M枚ller et al.

Geometric Tools for Computer Graphics by Philip J. Schneider, David H. Eberly.

Ray Tracing in One Weekend by Peter Shirley

The Rust Programming Language by Steve Klabnik et al.

Fundamentals of Computer Graphics 5th Edition by Steve Marschner and Peter Shirley

Deep Learning by Ian Goodfellow et al.

The GPU Gems Series with many authors.

Thanks for Reading!