About

I'm Alain Galvan, a software engineer at AMD working in the Ray Tracing Driver team, where I architect GPGPU solutions for hardware features and develop high-performance kernels for ray tracing workloads.
I've worked professionally in industry for over 9 years, and specialize in high-performance GPGPU computing, ray tracing or raster/compute techniques, and cross-vendor rendering. I have a deep passion for computer graphics, be it authoring research papers, chapters, and articles on the subject, designing libraries and tools to help solve challenging rendering problems, or teaching through interactive articles and vlogs.
I'm originally from the Dominican Republic, grew up in New York, and am currently in rural West Palm Beach, Florida. Throughout my life I've maintained a love of solving practical visualization problems and understanding every aspect of computer graphics. I believe in being humbly curious, independent and connected, that we're standing atop giants and thus have a responsibility to future, and the power of dialectic critique.