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👋 Hi There!

I'm Alain Galvan (pronounced Alan Galvan)

AMD · Orlando
Driver Engineer

West Palm Beach
Remote

Professionally I focus on real time rendering with ray tracing or raster/compute techniques, high performance heterogeneous computing with GPUs, cross-platform rendering, building plugin runtimes and compilers. I have a deep passion for computer graphics, be it research in ray tracing and real time rendering, designing libraries and tools to help solve challenging rendering problems, or teaching through interactive articles.

To truly understand the world, I believe in being humbly curious, independent and connected, understanding the village of current and past giants that make us who we are, and the power of dialectic critique. Let's connect:

Work

AMD logo

Member Of Technical Staff

AMD Radeon Technologies Group
November 15, 2021 to Present · 2 years
Orlando, Florida, United States · Remote

Worked on AMD's DirectX Ray Tracing driver team, analyzing and improving the performance of individual game titles, improving ray tracing performance, fixing platform specific issues, and fixing driver releases.

Marmoset logo

Graphics Software Engineer

Marmoset
June 19, 2017 to November 12, 2021 · 4 years
Ames, Iowa, United States · Remote

Worked on Marmoset Toolbag 4 and 3, a C++ 3D real-time ray tracing rendering, animation, and baking suite, providing artists a powerful and efficient workflow for all stages of production.

FIU logo

Research Assistant

FIU Natural User Interface Laboratory
June 16, 2014 to June 16, 2017 · 3 years
Miami, Florida, United States

Published and contributed to several papers focused on 3D user interaction and computer graphics for symposiums such as IEEE VR, 3DUI.

Education

FIU logo

BSc Computer Science

FIU School of Computing and Information Science
August 20, 2012 to December 9, 2016 · 4 years
Miami, Florida, United States · Remote

Participated in MLH programming competitions and learned to love traveling to symposiums and universities.

Travel

Travels
ACM Logo
  • ACM
  • 5/8/2024
  • Visitor
GDC Logo
  • GDC
  • 3/18/2024
  • Visitor
Colostate Logo
  • Colostate
  • 3/9/2020
  • Speaker
Upenn Logo
  • Upenn
  • 11/9/2019
  • Speaker

Favorite References:

In no particular order:

Game Engine Architecture
By Jason Gregory

Physically Based Rendering
By Matt Pharr, Wenzel Jakob, and Greg Humphreys

Real Time Rendering
By Tomas Akenine-Möller et al.

The Graphics Codex
By Morgan McGuire

Ray Tracing Gems Series
By Eric Hanes, et al.

Geometric Tools for Computer Graphics
By Philip J. Schneider, David H. Eberly

Ray Tracing in One Weekend
By Peter Shirley et al.

The Rust Programming Language
By Steve Klabnik et al.

Fundamentals of Computer Graphics 5th Edition
By Steve Marschner and Peter Shirley

The GPU Gems Series
By many authors

Deep Learning
By Ian Goodfellow et al.

Thanks for Reading!