Ragnarok Inheritance
Alain Galvan Apr 28, 2024 · Updated 1 week ago
A story about inheriting a large sum of gold in Ragnarok Online, and the implications that has on games and their meta-gameplay.

Alain Galvan Apr 28, 2024 · Updated 1 week ago
A story about inheriting a large sum of gold in Ragnarok Online, and the implications that has on games and their meta-gameplay.

Alain Galvan Feb 3, 2024 · Updated 1 week ago
A comprehensive overview on crafting the perfect espresso drinks, reviewing machine parts, extraction profiles, and types of drinks.
Alain Galvan Jun 9, 2023 · Updated 1 week ago
Pedal circuit components make a big impact in the overall output of a guitar or electric instrument. How do components and their many circuit permutations create common sounds?
Alain Galvan Jan 19, 2023 · Updated 1 week ago
A comprehensive overview of general purpose graphics processing unit (GPGPU) computing, how modern GPU hardware execute compute shaders, and best practices for applications and games.
Alain Galvan Apr 24, 2022 · Updated 1 week ago
An overview of ray tracing acceleration structures, reviewing bounding volume hierarchies, KD-trees, morton codes, and recent papers on the subject.

Alain Galvan Feb 12, 2022 · Updated 1 week ago
A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?

Alain Galvan Oct 23, 2021 · Updated 1 week ago
An introduction to writing a simple Hello Triangle DirectX 12 application. DirectX 12 is the latest low level graphics API for writing Windows applications, supporting ray tracing, compute, rasterization, and much more.

Alain Galvan Oct 22, 2021 · Updated 1 week ago
An introduction to writing a simple Hello Triangle DirectX 11 application. DirectX 11 is the previous version of the standard low level graphics API for writing Windows applications, supporting compute, rasterization, and much more.

Alain Galvan Aug 10, 2021 · Updated 1 week ago
A discussion on the state of financial markets and techniques to for building data driven portfolio management systems; detailing stocks, forex, crypto, and agriculture markets and their nuances.

Alain Galvan Jun 11, 2021 · Updated 1 week ago
A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.

Alain Galvan Jun 2, 2021 · Updated 1 week ago
An introduction to writing your own custom shaders using Marmoset Toolbag. Create custom shaders for material behavior or screen space effects.