I'm Alain Galvan (pronounced Alan Galvan)
AMD · Orlando
Driver Engineer
West Palm Beach
Remote
Topics: blogaabbintersectionaccelerationray tracingbounding volume hierarchyopengltrianglehellotheorydiagramsdirectxvulkangame engine
blog · 4/24/2022 · Updated 7 months Ago
An overview of ray tracing acceleration structures, reviewing bounding volume hierarchies, KD-trees, morton codes, and recent papers on the subject.
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blog · 10/23/2021 · Updated 7 months Ago
An introduction to writing a simple Hello Triangle DirectX 12 application. DirectX 12 is the latest low level graphics API for writing Windows...
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blog · 6/11/2021 · Updated 7 months Ago
A review of the rendering architecture of Control, reviewing their ray tracer, rendering architecture, and technical art direction.
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library · 6/6/2021 · Updated 11 months Ago
A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
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blog · 10/6/2020 · Updated 7 months Ago
An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence and temporal coherency...
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blog · 12/26/2019 · Updated 7 months Ago
An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.
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