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Alain Galvan

Ray Tracing Driver Engineer at AMD

Orlando & Remote (West Palm Beach)

I'm a Member of Technical Staff at AMD, focused on improving the performance of ray tracing hardware.

I specialize in high performance GPGPU computing, ray tracing, and enjoy writing interactive articles.

Featured Work

Ray Tracing Acceleration Structures

blog · 4/24/2022 · Updated 6 months Ago

An overview of ray tracing acceleration structures, reviewing bounding volume hierarchies, KD-trees, morton codes, and...

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Raw DirectX 12 Book

books · 12/28/2021 · Updated 2 months Ago

A comprehensive introduction to DirectX 12 Ultimate, learn how to render meshes, ray trace scenes, and learn the latest...

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Ray Tracing Denoising

blog · 10/6/2020 · Updated 1 year Ago

An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence...

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Raw WebGPU

blog · 12/26/2019 · Updated 3 hours Ago

An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.

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Recently Updated

  • Guardian 2010 · Updated 6 months ago
  • Ora 2012 · Updated 6 months ago
  • Ragnarok Inheritance · Updated 1 year ago

Activity

Alain's Photo

Alain Galvan @alainxyz · 1/6/2026

I was looking at a NVIDIA RTX PRO 6000 Blackwell for $9.3K. To run a model like GLM-4.7, you would need at least 8 of these cards + a motherboard with 8 slots. That's a huge investment to run a full model!