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Alain Galvan

Ray Tracing Driver Engineer at AMD

Orlando & Remote (West Palm Beach)

I'm a Member of Technical Staff at AMD, focused on improving the performance of ray tracing hardware.

I specialize in high performance GPGPU computing, ray tracing, and enjoy writing interactive articles.

Featured Work

Ray Tracing Acceleration Structures

blog · Apr 24, 2022 · Updated 3 days Ago

An overview of ray tracing acceleration structures, reviewing bounding volume hierarchies, KD-trees, morton codes, and...

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Raw DirectX 12 Book

books · Dec 28, 2021 · Updated 9 months Ago

A comprehensive introduction to DirectX 12 Ultimate, learn how to render meshes, ray trace scenes, and learn the latest...

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Ray Tracing Denoising

blog · Oct 6, 2020 · Updated 3 days Ago

An overview of ray tracing denoising, reviewing filtering, spatiotemporal, sampling and AI techniques to improve convergence...

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Raw WebGPU

blog · Dec 26, 2019 · Updated 3 days Ago

An overview on how to write a WebGPU application. Learn what key data structures and types are needed to draw in WebGPU.

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Recently Updated

  • DOBB-BVH: Efficient Ray... · Updated 18 hours ago
  • Ray Tracing Acceleration... · Updated 5 months ago
  • Guardian 2010 · Updated 7 months ago

Activity

Alain's Photo

Alain Galvan @alainxyz · Sep 14

I'm absolutely loving the Chrome DevTools MCP, having the ability to automate browser actions with natural language is a lot of fun and can easily enable end-to-end testing.