Alain Galvan ·2/12/2022 @ 6:30 PM · Updated 10 months ago
A review of the state of the art in real time graphics shading languages and compilers in both graphics and compute. What are some of the differences between HLSL, GLSL, MSL, and WGSL? What are some ways to transpile shaders?
Tags: blogshaderhlslglslmslvulkandirectxopenglspir-vmetal